LambdaRogue: The Book of Stars .:. roguelike RPG

Per Libris Ad Astra

Over the centuries, mankind has spread throughout many natural and artificial cave systems, and most »cities« are only small outposts with only a few inhabitants. However, there are some special places you might visit during your journey.

 

The Temple of Enoa

Temple Usually, you will start your journey in the safe haven of the Temple of Enoa. The Temple is buried deep within the Eitar Caves, far away from the the big settlements of men. The nearest town, but still more than a hundred miles away, is Nisara, south of the Niadso Heights.

By isolating themselves, the founders of the Temple tried to avoid negative influences from the outside world, but over time, many have criticized that approach. For several years, traders have been allowed to stay at the Temple and offer their services, and the current priestess' search for Yron's Book of Stars is considered as a further rejection of the old ways.

The Temple consists of four parts: the main hall with the enchanted well in the north; the trader's atrium, a smaller hall west of the Temple; the entrance to the catacombs, east of the main hall; and the Temple's library, south of the catacomb's entrance. The altar building is southwest of the Temple's main area, surrounded by forest.

Several traders offer their services in the trader's atrium. Talk to them if you want to buy equipment or if you need a healer.

If you want to enter the catacombs, be sure that you have a weapon and some healing potions with you. Several wild animals, many of them dangerous, are living there.

Beyond the sewers lies the old mine. If you go even deeper, you will reach the lost outpost.

It is unknown what follows.

 

The Outskirts

Soon after you leave the Temple through the catacombs, you may find an exit to the most refreshing area in mankind's underground sphere: A very wide, open underground hall, with lots of trees, grass, mushrooms, even small hordes of horses, running over hills that create the impression of a fruitful wilderness, as a small reminder of the older, happier days when mankind was still allowed to live on the surface.

However, this wilderness, named Outskirts of Enoa, is an artificial place. Hundreds of years ago, several smaller – but still big, compared to the rest of mankind's places – caves got connected by men's hard work. The original caves were always connected by a river. This river, now called Styx, still flows quietly through the Outskirts.

The Outskirts are only place where people don't feel imprisoned all the time, a haven where they can relax and feel actually alive. Some people even moved permanently to the Outskirts, despite the fact that no trading routes are nearby.

 

The Lost Outpost

Besides being the deepest of mankind's settlements, the Lost Outpost is characterized by being an important meeting place for members of a cult worshipping the evil goddess Eris. Again and again, innocent citizens, voyagers and even soldiers of the offical government are hunted to death by members of this sect. It is highly recommended to avoid any contact with the cult.

 

The Forgotten Realm

Legends tell us that shortly after mankind's banishment beneath the surface of Earth a splinter group separated from the people and founded a kingdom on its own, nowadays referred to as Forgotten Realm. The creators of this kingdom were fellows of the traitor who stole Stormgard's sword Northdoom, to give it to the Drekh'Nar. Thus, it is said that no good will ever come from this kingdom.

As the Forgotten Realm has avoided contact to the rest of mankind for centuries, there exist not many backed facts about the kingdom. We do not even know its real name; Forgotten Realm is the denotation used by the historians of Enoa.

It is said, however, that the creation of the kingdom goes back to the time when the Outskirts were created …

 

Northdoom

 

Noldarur

The last battle between men and Drekh'Nar was fought at a place far away in the north. Snow, ice, and endless storms made it nearly impossible to win, but mankind was brave. It was due to a betrayal that the Drekh'Nar finally got the upper hand.

Northdoom, the enchanted sword of mankind's general Stormgard, was given to the Drekh'Nar. The enemy cursed it, then handed it back to Stormgard, who was not aware of the betrayal. When Stormgard tried to wield Northdoom in the final battle, Stormgard and his men froze to ice nearly immediatly.

Recently, rumours have spread about an evil plan to open a portal through time which could lead men back to Noldarur …