07.05.2008, 22:55, written by Mario Donick
What the First Update on 0.3 will Bring
The reactions on rec.games.roguelike.development on LambdaRogue 0.3 showed me that 1) the further development of the game seems to be appreciated; 2) that there are small details which heaten discussion; 3) that the game still has some nasty bugs.Partly influenced by the reactions, the first update has been released on 09.05.2008: LR 0.3.0.1 (this number shows you that the 0.3 branch will last for a rather long while now).The following bugs of 0.3 are fixed:
- many quests couldn't be solved, because of different spelling in data files »items.txt« and »quests.txt«
- fog of war always used the fog tile from tileset 1, even if tileset 2 had been selected
- redefining keys in a way that »b« is used for movement or an action made the cheat prompt (which is for debug only
) appear - regardless how much units of a resource type were sold, it always gave credits for only 1 unit
- it was possible to sell negative amounts of resources
- in console mode, the status line was hidden sometimes by other text
- restaurant-type traders (displayed as green 6) were placed outside dungeon level 1, 5 and 10
- save games did not contain all trader positions
- The Bresenham circle function had some x/y on the wrong positions
- instead of professions, religions were compared for profession-bound items
- questlog in character dump counted pure information NPCs as quest
Besides these bug fixes, the update brought the following changes:
- Line of Sight
- Light is now created using the Bresenham circle function already used for Aura Spells; so it's not a rectangle anymore
- »rats« are called »hellrats«
- inventory and songbook are limited to 16 items resp. chants
- compass items, leading to the staircase to the next dungeon level
- display a message when there's an item that could be picked up by the player
- after entering the character name in title screen, a message is shown that indicates if a save game exists
- no blood displayed in console mode
- option in lambdarogue.cfg to turn blood off
- greatly improved drawing speed in SDL mode
- the formerly alternate (brigther) tileset is now default
- BACKSPACE key does not delete the entire line anymore
- some decorative elements on UI
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