(Click on the images to zoom in and see details)To make the game look more interesting, 0.3.1's dungeon levels will be more varied than at the moment. Currently, everything except the 5th level looks nearly the same: grey. For some levels, this will change, and the game will look less boring than at the moment. Some screenshots:Varied Floor
Changed Font for Monsters and Player
The 5th Level stays the same
A Deeper Level with Another Type of Rock
Some tiles will also have a meaning for gameplay. Ash, for example, exists since several releases, but has no effect. This will change. There's also a new floor type which provides new possibilities for dungeon interaction.In current releases, nothing happens to the player when he's attacking a monster's hive; monsters just stand still and watch. This was a bug that will be fixed in the next release. Wiping out a hive now will be a real challenge.The town in the wilderness will be replaced by several small buildings scattered through the landscape. Because of this, nearly every building will have a meaning instead being empty. So entering building is more rewarding than currently.Finally, there will also be more items with new effects, and more items can be combined with dungeon features (altars, wells etc.)
Earlier / Later / Permanent Link
powered by d.elog blogging software v0.6 / 17.04.2009
© Mario Donick 2005–2009.
d.elog contains Xinha, a free WYSIWYG textarea editor.