27.05.2008, 12:09, written by Mario Donick
Problems of Bigger Tilesize
As mentioned before, I doubled the size of graphical tiles for the next LambdaRogue release. While this can improve the overall look of the game, it causes some problems.First of all, it is more difficult for the player to keep a total overview, because the visible area of the world is reduced ('cause tilesize changed, but window size stays 800x600). So I need to implement a minimap again (very early versions of the game had one, but it was removed again shortly after implementing it). Actually, it is already implemented since yesterday, I just need to make it look good.Second, the large rooms and town buildings are TOO large now. But especially the town undergoes changes anyway, so that's no big problem.Finally, the font looks a little bit strange in that big size. I think it needs some ... graphical touch, something that makes it fit better to the graphical environment of the game.
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