27.03.2010, 22:27, written by Mario Donick
Release: LambdaRogue 1.5.1 (patch)
I have released a patch for LambdaRogue 1.5, so we are now at version 1.5.1. The patch fixes some minor, but annoying bugs and introduces the "skip the boring temple level"-feature
You can now directly start in the dungeon, instead of wasting your time with talking and trading.
At the moment, this patch is only available for Windows users. Get the patch here (.zip-archive, 500 KB). You need to extract the files in the archive into your existing LambdaRogue folder. Replace all existing files with the ones contained in the archive.
The patch is compatible with existing save games (from 1.5, not earlier).
Changelog:
New Features:
- player may decide to skip the entire temple level at beginning and start directly in the catacombs (quickstart mode games will automatically skip the temple level)
- some more items can be sacrificed at altars
Bug Fixes:
- after buying an Insurance Card, the card showed up as "Unknown Rune" in inventory (reported by dorwinrin and siglegion in the LambdaRogue forum)
- when returning from the wilderness to the catacombs, the player was placed at the stairs to the sewers (reported by Krice in a blog comment)
- tile description was not shown if player had a equipped lantern in dark areas (reported by Grimwerk in a blog comment)
- sometimes, the random item a player got at start was from the same type as one of the items he got because of profession. this created 2 stacks of the same type in inventory. then, when picking up an additional item of the same type, the number in both stacks increased. (reported by Grimwerk in a blog comment)
- AP of shoes and hats showed up as "defense bonus" in item info screen, which should be reserved for other item types (such as rings)
- it was possible to sacrifice items at altars, even if the altars were not empty
- sometimes players were placed in spider webs immediatly after entering a dungeon level
- even if player had equipped a lantern, player was shown grayed out in dark areas
Interface:
- simply pressing ENTER cancels item dropping; also added a hint about this
Balancing:
- a lifetime health insurance card now simply costs 1000 * DIFFICULTY Credits
- preparation courses at academies now simply cost 300 * DIFFICULTY Credits
Misc:
- after loading a saved game, a "tip of the day" is shown
- added a message about unsuccessfully attempting to open a locked door without key
- added a message that [S]earching (e.g. for hidden doors) worked, even if nothing was found
- removed an obsolete message related to (long-ago removed) mouse input
Have fun.
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