10.08.2009, 09:40, written by Mario Donick
Game Music
I am thinking about replacing the current musical concept (which is, basically, choose a random track and play it) with something more atmospheric. I'd like to have music which reflects the different game situations better than currently. I mean, the soundtrack is nice, it is dark, depressing and quite strange, but its always the same tracks, regardless if you're in the Temple of Enoa (where the music should be somehow spiritual and create the feeling of safety) or in the Halls of Eris (something like hell, which the music should reflect) or, in LR 1.5, the Outskirts of Enoa (a small wilderness) or the Forgotten Realm (a new dungeon). And fighting unique monsters could use some kind of boss music, for example, and a fanfare when the boss is dead.I think I will take care of this for LR 1.6. Create a list of situations, and define their start and end points (if you engage a unique, but run away into the next dungeon level, the boss music should stop).Ehm ... 1.5 will be released this week. I promise.
Earlier / Later / Permanent Link
Comments
mingos, 10.08.2009, 15:22
music
Whoa. I was coding sound & music support with various cool features (code-wise) just yesterday night!
powered by d.elog blogging software v0.6 / 17.04.2009
© Mario Donick 2005–2009.
d.elog contains Xinha, a free WYSIWYG textarea editor.